Recently, in the last two events of 2009; the SOGC used intranet websites developed by yours truly to provide information to the attendees of that particular event – with somewhat reasonably good success. Both sites that were released were different, each featuring different aspects of the evolution and design of our intranet site; something we’d like to be a really significant part of the SOGC experience at our events.
The first release at LANoWEEN 2 – involved a more technological side of implementation; users were able to register feedback, and sign up to competitions through the intranet site. Making the system actually pretty efficient; this wasn’t a feature complete site, but it took us in the direction we wanted to head, and feedback overall was pretty good based on several testers for the event.
The second release at ForceLAN – was a design based release. Which you can actually click that link to see. Here, the design of the site was pretty much finalized, and all that was left was to marry off the tech to the design and voila, we’d have a great site to use! Unfortunately that’s not the case, I’ve started advancing some of the work on the site and what could almost be called feature creep has started to occur.
I’m going to jot down a few of the features we’re looking at:
- live server status pages
- feedback forms with graphical summaries
- competitions control and results management
These three are the biggest features we’ve got at present, and are being very slowly worked on as we speak. The code is entirely raw and hand-written with none of the proper educated conventions of a real PHP developer (I’m a self taught PHP coder, so it’s not exactly pretty) – the one forgiving thing is that being a LAN based site, rather than a WWW based site means that optimizations are not as consequential. Client and User connection speeds are significantly greater than what is available online.
It’s not really noticeable to the crowd themselves, but I’ve started moving back from the frontlines as it were, and started managing the team and working on the servers to help boost the guest experience as much as possible. Leaving people with far better public rapport like Russell (Nokturnal) – and his superior sense of humour to the commentary is something I’m more than happy to do.
Our team’s structured in such a way that we have an enforcement group, a competitions group, and a support group. The three main areas of the LAN really. But that’s another post for another time


